

Another interesting feature in the game is that Yoshi itself can change into different vehicles, like a helicopter or a submarine. No, it doesn’t get annoying or irritating –- you’ll gladly return to any level (the level design is that good), trying to get everything there is. Thanks to that, the replay value is increased simply because you’ll keep bumping into areas that cannot be accessed unless you’re carrying a specific baby. What’s the fun in that? Well, the babies have different abilities, and that opens a whole new world of possibilities in each one of the already vast levels. One of the new additions to the Yoshi recipe is the fact that you now have to babysit different babies instead of just Baby Mario. Like we said, if you played the original SNES game, you’ll understand the basic Yoshi formula.

And of course, you throw eggs by pressing the “R†button, and release when you’ve decided where to shoot. Other abilities include ground pounding (by jumping and pressing down while on the air), swallowing your enemies (with “Bâ€), and pressing down on the control pad to turn them into eggs. But you do jump (and flutter by pressing and holding the “A†button), you do open blocks (either by jumping, or hitting them with an egg), and you do rescue the princess (at one point, baby Peach get stolen, heh). It’s basically a Mario-esque platformer where you jump, open blocks, and rescue a princess. If you’ve played the original Yoshi’s Island, then there’s really not much to write here. But it’s Yoshi, it’s cute, and it works within the context of the gameplay.
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So after a long talk with the Yoshis, they decide to take matters into their own hands, and free the captive babies! A thoughtful tale? Hardly.

In certain areas, Yoshi can even morph into special vehicles. Pound the ground to flatten whatever’s underneath, and flutter jump to traverse precarious heights. Players gobble enemies and either spit them out immediately, or turn them into eggs that they can throw at items and enemies.
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Each one gives Yoshi access to unique powers: While they cling to his back, Baby Mario gives Yoshi speed, Baby DK gives him strength, Baby Peach gives him the ability to fly and Baby Wario gives him magnetism.
